FIntRenderMeshOptimizeVertexBuffer

integerGraphicsAndroidStable

Naming prefix FInt — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.

What it does

Controls vertex-buffer optimisation for meshes.

Value

Accepts:whole number · exact range not documented
{
  "FIntRenderMeshOptimizeVertexBuffer": "1"
}

This is the real value used by a human-verified list on this site.

Used by: Potato Graphics

Browse more in Graphics or the full Fast Flags database.