DebugTextureManagerSkipMips
What it does
Non-dynamic counterpart of the skip-mips setting.
Value
Accepts:0–8 · higher skips more mip levels, blurrier and cheaper
{
"DebugTextureManagerSkipMips": "8"
}This is the real value used by a human-verified list on this site.
Used by: Potato Graphics
Related Graphics flags
Browse more in Graphics or the full Fast Flags database.