DFIntRenderMeshMaxTextureSize
Naming prefix DFInt — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.
What it does
Defines the maximum texture size permitted for mesh rendering.
Value
Accepts:whole number · exact range not documented
{
"DFIntRenderMeshMaxTextureSize": "0"
}Example value only — the exact accepted range isn't documented by Roblox, so test before relying on it.
Related Graphics flags
Browse more in Graphics or the full Fast Flags database.