All 28,117 flags in the database sorted into 10 categories by what they affect.
Rendering, shadows, lighting, textures, meshes, and overall visual quality.
Internal debugging, logging, and diagnostic flags — mostly relevant to developers, not players.
Analytics, crash reporting, and usage tracking. The largest category by flag count, and almost entirely invisible to players.
Networking, replication, HTTP requests, and connection handling — includes most desync and ping-related flags.
Physics simulation, collision detection, and solvers.
Memory usage, caching behavior, and resource pooling.
Sound playback, voice chat, and audio processing.
Avatars, humanoids, characters, and character animation.
Security, moderation, authentication, and policy enforcement.
Performance and task-scheduling flags, including most FPS-related settings.