DFFlagDebugHumanoidUseMeshCollisionFidelity

booleanPhysicsStable

Naming prefix DFFlag — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.

What it does

Controls humanoid using mesh collision fidelity in physics debug.

Value

Accepts:"True" or "False"
{
  "DFFlagDebugHumanoidUseMeshCollisionFidelity": "True"
}

Example value only — the exact accepted range isn't documented by Roblox, so test before relying on it.

Browse more in Physics or the full Fast Flags database.