FIntUGCValidateRightArmNormalMapTextureLimit
Naming prefix FInt — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.
What it does
Limits texture size for right arm normal maps during validation.
Value
Accepts:whole number · exact range not documented
{
"FIntUGCValidateRightArmNormalMapTextureLimit": "0"
}Example value only — the exact accepted range isn't documented by Roblox, so test before relying on it.
Related Memory/Cache flags
Browse more in Memory/Cache or the full Fast Flags database.