FIntUGCValidateFaceAccessoryColorMapTextureLimit
Naming prefix FInt — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.
What it does
Sets the maximum allowed texture size for face accessory color maps.
Value
Accepts:whole number · exact range not documented
{
"FIntUGCValidateFaceAccessoryColorMapTextureLimit": "0"
}Example value only — the exact accepted range isn't documented by Roblox, so test before relying on it.
Related Memory/Cache flags
Browse more in Memory/Cache or the full Fast Flags database.