FIntDebugTextureManagerSkipMips
Naming prefix FInt — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.
What it does
Number of mipmap levels to skip when loading textures. Higher values load smaller, blurrier textures and use less memory.
Value
Accepts:0–8 · higher skips more mip levels, blurrier and cheaper
{
"FIntDebugTextureManagerSkipMips": "7"
}This is the real value used by a human-verified list on this site.
Related Debug flags
Browse more in Debug or the full Fast Flags database.