FIntDebugTextureManagerSkipMips

integerDebugStable

Naming prefix FInt — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.

What it does

Number of mipmap levels to skip when loading textures. Higher values load smaller, blurrier textures and use less memory.

Value

Accepts:0–8 · higher skips more mip levels, blurrier and cheaper
{
  "FIntDebugTextureManagerSkipMips": "7"
}

This is the real value used by a human-verified list on this site.

Used by: Basic Performance, Potato Graphics, No Texture

Browse more in Debug or the full Fast Flags database.