DFIntNetworkInProcessLimitGameplayMsClient

integerInternetStable

Naming prefix DFInt — see what the FFlag/DFFlag/FInt/DFInt prefixes mean.

What it does

Limits client gameplay processing time in milliseconds.

Value

Accepts:whole number · exact range not documented
{
  "DFIntNetworkInProcessLimitGameplayMsClient": "6"
}

This is the real value used by a human-verified list on this site.

Used by: Basic Performance

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